That’s what I thought anyway, until recently I hacked on a someone’s generated art demo, mostly to glean insights into the algorithms used. The canvas API is all imperative code, so you might think it’s fairly opaque. That can have an interesting, if only hypothetical, consequence. So printing, either to PDF or to actual printers, may reveal more information about what was drawn to the canvas than normal display, especially if no effort has been made to remove overdrawn paint records. > What if we could also vectorize 2D elements controlled by JavaScript? This allowed a critical dimension of an unannounced product to be precisely determined (to three significant figures) which was a spec that had not been publicly released. but the base file (in this case it was an SVG) driving the page actually contained multiple hidden views of the same product and other products and at the 'real' precision of what likely was a DXF export from a CAD program, given to the web team. I did this on a startup company's page involving a product where they had a CAD-like side view drawing of one of their products. if the data hasn't been stripped completely or redrawn you can extract information that otherwise people would assume unknowable. anytime you see a pretty website with vector-y graphics, maybe engineering-drawing representations. This is actually a somewhat common method when it comes to a bit of corporate sleuthing. I've done conversions before where it was possible to see and extract underlying, hidden elements, that were not visible or even detectable in the rendered webpage in a browser. There are other better versions of this game premise.This is exactly the case. The game has features in-game that are not usable in any way and there’s basically nothing to grind for. It feels like a templated work, with its similar apps in the market. However, there’s a lot of factors stacked against making it a playable game. Needs more featuresĬanvas Run is a promising casual game, with good graphics to keep players engaged and entertained. Also, while you can build a long, colorful canvas, there are no other items to earn by playing–no other color schemes, no other objects to use aside from the original balls you have from the beginning. This creates an impression that the game was released as an incomplete product. Lastly, while there are collectible gems in the game, you can’t use them to buy anything. If you’re looking for a game that doesn’t require that much skill or thinking, this game might be worth your time. The requirements and obstacles do not scale with level, making it a good way to pass the time but comes across as boring for players looking for a challenge. Additionally, its gameplay premise of collecting items and consuming them to get through obstacles offers nothing new for players.Īs a casual game, this game is easy to play. This is notable from the stage design of only a straightforward ledge with gates and gaps, but otherwise a straight platform over the sky or the sea. The biggest challenge with Canvas Run is that it’s one of countless similar games, some of them from Voodoo.
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